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Game Design and Development: Course Descriptions

This guide is designed for students in the Game Design and Development A.A.S. (Associate in Applied Science) program.

Game Design & Development Courses

COM 105 - Storytelling for Digital Media

This course explores the ways in which storytelling serves as an essential medium for human communication, with specific focus on its central role in the creation of video games, film and multimedia. Students will examine traditional narrative theory with special emphasis on its adaptation for interactive digital media. Topics will include world creation, back-story, plot and story arc, genre, character development, and dialogue. Emphasis will be placed on the craft of storytelling, and the demands of creative development in a collaborative project environment.

FIA 104 - Fundamentals of 2D Design

This technology-based studio course will introduce students to the conscious and thoughtfully planned arrangement of graphic elements including line, shape, color, texture, and type. Students will demonstrate their artistic skills using photography and computer applications. Additionally, this course introduces students to the basic principles of design including unity, balance, hierarchy, rhythm, and illusion. The basics of composition in a digital environment will be addressed.

GDP 101 - Fundamentals of Game Design

This course covers the many aspects involved in the process of designing a game. Topics included in this course are the role of the game designer, elements of a game, types of players, game mechanics, game balance, story in games, game design documents, game pitches, and prototypes.

GDP 112 - Introduction to Game Programming

This course builds on the fundamental principles of game design and teaches students the basics of game programming using a modern professional game engine. Students will learn the concepts and features of object-oriented programming using a computer language commonly used in the game industry. The course focuses on various techniques used in developing prototypes of 2D and 3D games.

GDP 115 - The Business of Game Development

This course covers many aspects related to the business of game development. Students learn about legal issues, publishing, marketing, entrepreneurship, and current topics in the game industry. Some concepts covered include intellectual property rights, branding, public relations, contract negotiations, choosing a business entity, and writing business and marketing plans. This course will help students gain a broader understanding of the game development industry.

GDP 201 - Digital Animation for Games

This course provides students with animation techniques using a modern professional game engine and computer graphics software. Students will cover the principles of 2D and 3D animation and its use in game design. Topics include 2D sprite animation, 3D skeletal animation, particle systems, physics in animation, and creating programmatic animations.

GDP 212 - Artificial Intelligence for Games

This course further explores game programming using a modern professional game engine by covering artificial intelligence techniques and algorithms used in games. Topics include finite state machines, sensory systems, path following, steering, obstacle avoidance, flocking, behavior trees, navigation meshes, and machine learning.

GDP 215 - 3D Game Graphics Programming

This course provides students with the fundamentals of 3D programming for games and interactive media using a modern professional game engine. Students will explore various topics of shader programming, post-processing effects, lighting models, physically based rendering, and grab passes.

GDP 280 - Game Development Portfolio

In this course students will develop a game from conception to completion in a team environment. Students will be expected to document their work through all stages of development and to apply project management techniques with their group. This capstone project can then be used by students looking to show their portfolio to potential employers or for students who plan to publish their game.

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